Home » The new work “Growing Story: Song of the Evertree” in the creation sandbox category releases a promotional film to nurture, care and develop a new world “Grow: Song of the Evertree”

The new work “Growing Story: Song of the Evertree” in the creation sandbox category releases a promotional film to nurture, care and develop a new world “Grow: Song of the Evertree”

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Global game publisher 505 Games and Australian developer Prideful Sloth have released their new work “Grow: Song of the Evertree”. The game is expected to land on Nintendo Switch, PC, PlayStation 4 and Xbox One platforms this year.

“Growth Story: Song of the Eternal Tree” is a creation sandbox game. Players will be able to experience game content with both life management and exploration elements in a comfortable and relaxing game environment. The story describes that the player will be introduced to a world of Aleria that was once full of vitality, but it has long been abandoned and submerged by the mysterious wither. With the passage of time, Aleria has been dimmed, and the magnificent eternal tree has become just a sapling from countless worlds that once resided on its countless branches, and its splendor has long been erased from memory.

Players will play the eternal warlock and learn how to cultivate, care and develop new unique worlds in the branches of the eternal tree. As the old residents return and life begins to bloom, players will be able to meet them again, learn their stories, and create a dream town and a thriving community.

In the game, you will visit mysterious places and discover unpredictable animals and plants. Players have to practice creation skills, make world seeds, and create new worlds with different characteristics. At the same time, they must take good care of the world you create, observe how they are reborn, and witness the new The birth of content. The official emphasized: “Players can generate unique grasslands, deserts, glacier worlds, etc.” In addition, the game will also be able to meet a variety of interesting characters, listen to their stories, and lend a helping hand when they need it.

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Cheryl Vance, game designer of Prideful Sloth, said: “We hope to create a game through “Growth Story” that allows players to have a feeling of adding color to the world, rather than depriving it. This world is a huge garden, where You can take care of it and guide it in the direction you want it to grow. We provide you with the ability to make and customize the game experience; let you decide your progress in doing this. If you find a cave but deviate The current goal, that’s okay! If you want to make friends with more critters, that’s okay. We encourage you to play the game the way you want without being punished or pressured.”

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