Home Ā» [E3 21]An interview with the development team of “The Origin of the Alien in Paradise” revealed the new information of the game worldview and combat system “Stranger of Paradise Final Fantasy Origin”

[E3 21]An interview with the development team of “The Origin of the Alien in Paradise” revealed the new information of the game worldview and combat system “Stranger of Paradise Final Fantasy Origin”

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Developed by SQUARE ENIX and KOEI TECMO Games Team NINJA, the action role-playing game “Stranger of Paradise Final Fantasy Origin”, scheduled to be released in Asia by Taiwan Koei Tecmo in 2022, is developed The team recently accepted an interview with Japanā€™s Famitsu to release information about the gameā€™s worldview and combat system for playersā€™ reference.

[The following content is the original Chinese translation of the interview with Taiwan Koei Tecmo]

SQUARE ENIX held an online presentation “SQUARE ENIX Presents Summer Showcase” in conjunction with E3 2021. As the finale of the show is the orthodox action RPG jointly created by SQUARE ENIX and Team NINJA of KOEI TECMO Games, depicting the origins of Final Fantasy in Paradise with a dark world view that is completely different from the current “FF”.

This work, which shows the brand new directionality of the “FF” series, has also been launched in an experience version on PS5. Famitsu urgently invited creative director Tetsuya Nomura, producer Fujiwara Hitoshi and director Daisuke Inoue to be interviewed in an attempt to uncover the mystery of this work. We invited three people to introduce the worldview and combat system of “The Origin of Final Fantasy in Paradise”.

Development team interview

  • Creative DirectorTetsuya Nomura

  • ProducerFujiwara Hitoshi

  • DirectorDaisuke Inoue

Jack and others are completely opposite to the image of “Warrior of Light”! ?Their design and name also contain many secrets

ā”€ā”€First of all, I would like to ask the title of this work:怊Stranger of Paradise Final Fantasy Origin“What does it mean?”Why is it clearly a dark world view, but Paradise in the name! ?This contrast left a deep impression on me.

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NomuraThis work is made with “Final Fantasy I (hereinafter referred to as FFI)” as the theme, and the background setting is also based on “FFI”. The ending of “FFI” mentions the identity and origin of the protagonist “Warrior of Light”, and Jack and others are just like them. The main axis of this work is “Who are Jack and others? Are they “Warriors of Light”?” In this work, they are equivalent to “Strangers”. As for Paradise, it means “land of the rescued”. The title of this title represents the gathering of “foreigners” like Jack in Paradise.

Inoue“Stranger of Paradise” means “a stranger in the paradise”, and it can also be interpreted as “a person who shouldn’t exist in the paradise”. I think this name is appropriate for the plot of the game.

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ā”€ā”€Foreigners…people who shouldn’t exist in Paradise…. Since this work is set on the theme of “FFI”,The representative story is not directly related to “FFI”?

NomuraYes, this work is not a continuation of “FFI”, but a brand new story with “FFI” as the theme. The content of the trial version is the chaos temple that will be challenged at the beginning of the game, and the plot is the same as in “FFI”.

ā”€ā”€Speaking of “FFI”, the original setting was that Garland, who was defeated by the Warrior of Light, used the Temple of Chaos as a stronghold to “travel through time and space” several times, leading to constant reincarnation of battles. The character design of Jack and others will be modern Does style have anything to do with this setting?

NomuraMentioning “FFI” will indeed immediately associate the character image similar to the warrior of light, but as you said, if you are a player who knows the background setting of “FFI”, you should be able to guess why Jack and others designed it like this. The initial equipment of Jack and others was just used to symbolize that they were not born in this world, and did not represent the character’s personality. Like other games that can freely change various equipment, it simply represents the most primitive state of the character.

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ā”€ā”€That’s how it is. This work also seems to have “Hack and Slash” (Hack and Slash, refers to the gameplay of defeating monsters in mazes and other places to obtain equipment or enhanced characters with experience points), so this is only the initial equipment on the premise that it will be changed later. .

NomuraIn addition, the principle of designing these characters is to be completely different from the impression given by the warriors of light against Garland in “FFI”, highlighting their unusual identities. Although Jack and others are carrying the mission of defeating Chaos, they must make people feel that “they are not soldiers of light at all.”

ā”€ā”€Do you want to create a feeling that is not like a hero?

NomuraYes, Jack’s appearance is designed solely for the needs of the story. In addition, the names of Jack and others also have special meanings, but they will be spoiled, so there is a chance to share them.

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ā”€ā”€The name also has meaning! ? I really feel that in the case of “FF” which Mr. Nomura has handled,These names are quite satisfactory (laughs)

NomuraJack, Ash and Jed all have the same meaning.

In addition to Jed and Ash, there are other partners

ā”€ā”€Speaking of which, there were a total of four Warriors of Light at the beginning. In addition to Jed and Ash, are there any other partners this time…?

NomuraThere are other partners.

ā”€ā”€Oh oh!

InoueHowever, the team can only be up to three people, so you have to substitute before you can play.

ā”€ā”€The main visual of Jack is also quite bloody. It is a dark style that has not appeared in “FF” so far.

NomuraBecause this picture was used on the leading website that was exposed for the first time, it pays special attention to the impact. Unlike the past “FF” series, this work has a higher rating (CERO D in Japan: it is recommended to play at the age of 17), and the image of the whole work is also very hard-line. This picture is based on the symbolic color white of “FF”, coupled with the very impressive red crystals in the game, and the blood sprayed from hacking and killing enemies, because this work is “the story of an angry man”, so It also showed dark feelings.

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ā”€ā”€”Become a Chaos One” on the throne of the Temple of Chaos (?), he… is not Garland! ?

NomuraIf you say this, it will be spoiled. Please be sure to play the official version yourself to uncover the truth.

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This is not a “soul-like game”, but a highly difficult action game that insists on maintaining the “FF” style

ā”€ā”€So, next I want to ask questions about the combat system. The difficult action system of this work is indeed very suitable for this dark world view. When making the new work of “FF”, will you start with the “story” or decide the “system” first?

FujiwaraNomura had told me about the theme of “Strategic Location Type” before, and later decided to incorporate the hardcore story of “Angry Man” that was also conceived for a long time by Nomura.

InoueAnother reason is because we want to challenge the new work with the KOEI TECMO Games Team NINJA team, who co-developed the arcade version of “Dissidia Final Fantasy”. Team NINJA is best at action games. In order to make full use of his experience, he chose the action RPG game type.

NomuraIn my conception, although this work is “FF”, by deliberately not naming “FF”, but using the brand new name “Strangers in Paradise”, it highlights that this is a maze based on strategy. Action game. Later, Fujiwara and Inoue shaped it into the present shape, and I am very happy to retain some of the original ideas.

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ā”€ā”€It means this is a game that focuses on mazes? Since it was developed by Team NINJA, this work should include the advantages of “Nioh” and the elements that are only available in “FF”. What kind of persistence do you have for the style of “FF”?

InoueThe story development of this game will surprise players very much, but because it is an action game, we hope to allow players to play at a smooth rhythm, but it is also an RPG, so we also hope that players can clearly understand the plot, so we pay great attention to the balance between the two .

ā”€ā”€Most of these high-difficulty action games don’t have too much storytelling, but the main screenwriter of this game is Mr. Kazusei Nojima, so the story is also biased towards the RPG “FF” style, isn’t it?

InoueYes, the plot of this game takes a lot of weight.

ā”€ā”€The “FF” series is still a RPG-based series so far. I think there will be series players who are not good at action games. What is the degree of difficulty of this game?

InoueIf the so-called “soul-like game” is completely made, after all, the number of players who like this type of game is limited, so we will combine “FF” to lower the threshold of difficult action games. We hope that the difficulty of the action system of this work is at a level that makes more players feel “very interesting”, so the goal is not to make a “soul-like game”, but a “highly difficult action game.” Of course, we also hope that players who like action games can take this opportunity to get in touch with “FF”.

ā”€ā”€Regarding the point of not making “soul-like games” but “highly difficult action games”, what are the specific points of attention?

InoueFor example, to reduce the death penalty (the penalty for unable to fight), we have also tried and corrected countless times with the Team NINJA development team to make dodge, defense, soul shield and other harshly judged actions reach a balance that is easier to launch. In terms of difficulty setting, Easy difficulty also includes a Safety mode. It is recommended that players who are not good at action games can start with this mode and gradually increase the difficulty after getting used to the operation. Regarding the difficulty setting, we expect to continue to adjust with the feedback of the trial version, and hope that everyone can actively provide comments.

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ā”€ā”€I played the demo version and fell into a bitter battle in the final battle with “Become a Chaosman”. When I finally figured out the suitable tactics and executed them successfully, I really felt the fulfillment and refreshment of “breaking through difficulties”.

FujiwaraThat is one of the great tastes of this work, and it is also the crystallization of the rich experience of the Team NINJA team.

ā”€ā”€This game is not too simple, it may feel difficult at first, but once you find out the tactics and execute them successfully most of the time, you will feel more and more fun. The balance of this part is really very good. clever. Also, because there are partners, you can sneak attacks when the enemy attacks your partners. It is also a very thankful design.

InoueIn fact, some people in the development team suggested whether it is better for Jack to fight alone, but since it is “FF”, we think we still have to form a team, so we chose to take risks with our partners.

ā”€ā”€Is it possible to give instructions to partners, or are there other nurturing elements?

InoueThis should be discussed with the development team based on the feedback of the trial version. At least the current plan is to cultivate and customize equipment, and the partners have their own specialties. For example, Jed is a thief, and Axiu is a monk. We also thought about letting other partners lock their targets, while the players themselves use magic attacks.

ā”€ā”€In the trial version, Jack can be equipped with swords, clubs, and spears, and have their own corresponding occupations. In addition, what kinds of weapons are expected?

InoueThere are 8 kinds of weapons in total. The weapon types that did not appear in the demo version are sword, axe, fighting, dagger, and knife.

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ā”€ā”€Can only sticks use magic?

InoueNo, you can also use magic with weapons such as swords, and you can imagine the professions such as knights and red devil priests.

ā”€ā”€It is also a great feature to be able to freely switch between two custom combinations (combinations of occupations and equipment) during battle. How did you develop such a system?

InoueBeing able to update equipment all the time is the greatest fun of the so-called “treasure game”. In order to match this gameplay, a system for switching custom combinations will be added. We hope that players can think about how to use the two professions by observing the types of enemies, surrounding conditions, and their own environment. Through this process of thinking about tactics, they can enjoy this new Final Fantasy action game.

ā”€ā”€How many kinds of equipment are there?

InoueI guess I might ask, so I’ve counted it first, but…I can only say a lot of things (laughs).

NomuraHe answered clearly after counting (laughs). The clothes are checked by me, and the quantity is very large.

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ā”€ā”€Can I change the outfit of my partner?

Inouecan. If you have strong equipment that is not suitable for Jack, you can let your partner wear it. However, the types of equipment that each character can equip are limited.

NomuraThe trial version can only change Jack’s clothing, and the leading promo can only be made with the scope of the trial version, so only Jack in the cutscene is in the initial state. In this article, you can share equipment with your partners.

ā”€ā”€It’s really nice that the equipment that is hard to get can play the best role. Can Jack equip all weapons and armors?

InoueYes, Jack can use all classes and equipment.

Released in 2022

ā”€ā”€The powerful soundtrack in the experience version is also very impressive. Who is responsible for the music?

FujiwaraThe main composer is the paddy field (Mr. Naoshimi pada) who is responsible for works such as “FFXI” and “FFXIII-2”, and Iwasaki (Mr. Hidenori Iwasaki. Representative as “FF Crystal Chronicles” etc.) and Yamasaki (Mr. Yamazura Ryo) . Representative as “Final Fantasy World” etc.) also participated in the creation.

ā”€ā”€Are there any requirements for music?

NomuraRegarding the music of the promotional video, I told them that I hope to challenge a genre that hasn’t been tried so far, and ask them to create intense and lonely music through gradual changes.

InoueThe background music in the game was created by the feeling I told me.

ā”€ā”€The experience version of the boss battle has phrases similar to the “FFI” battle song, which impressed me deeply.

InoueI ask the music team not to simply follow the phrase, but to change it to a melody suitable for the work.

Fujiwara“Opera Omnia” is still run by me and Inoue. I hope that Jack and the others will appear on the stage if there is a chance.

NomuraMake “FF” by yourself, and let that character log on to the mobile platform (laughs)

ā”€ā”€(laughs). This work is for sale in 2022. Please share your ambitions for the sale.

InoueThis is a game that wants to challenge and change, so I am prepared for the players to have various reactions. As long as you can give us the impression of the trial version, I think the level of the game can also be improved in one breath, so please give us feedback, and I will work hard until the moment the game is released!

FujiwaraUnexpected problems occurred on the day the trial version was launched. I’m very sorry to keep players waiting for a long time. There is only a little story mentioned in the demo version, but the solid plot of this work is exciting and very shocking. I hope that players can continue to wait for follow-up news, so stay tuned for the release.

NomuraAlthough there is only public information about the demo version, the demo version is only the first part of the game. There will be more characters appearing in this chapter, the game will become richer, and the story will be very curious. You may be confused because of unexpected characters suddenly appear, but please stay tuned for follow-up news. The trial version was unavailable for a period of time due to the public issue of the day, so the removal time was extended by two days. Although it can only be played until 22:59 on June 26, if you have a playable environment, please be sure to play and give us feedback. There is not much time left until the release, but the entire development team will continue to work hard, and please support and advice.


The limited trial version is released and the player questionnaire is collected!

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A free trial version showing part of the world view and game system of “The Origin of the Alien in Paradise Final Fantasy” is now available for download on PS5. In order to improve the quality of the official version, this trial version will collect opinions from players. Please be sure to leave your valuable comments after playing the trial version.

ā€» PS5 Early Access Beta (Version 1.03) will be extended to 22:59 on June 26th, and the questionnaire will be extended to 22:59 on July 2nd.

  • The trial version can be played during: June 14th, 2021 (Monday) to June 26th (Saturday) 22:59

  • Corresponding host: PlayStation 5

ā€» This trial version is part of the official version

ā€» You can experience the use of some weapons and professions for action battles

ā€» The game design is different from the official version

ā€» Records cannot be inherited to the official version

ā€» After the above period, you will not be able to play the trial version

ā€» This demo version contains violent performance, players under the age of 18 are not allowed to play

While launching the trial version, questionnaire survey activities will also be implemented. Please be sure to leave your valuable comments after playing the trial version. All comments will be given back to the development team.

  • Questionnaire survey activity time: June 14, 2021 (Mon) ~ July 2 (Fri) 22:59

Questionnaires can be answered in the trial version of the game.

After the trial version is taught during the questionnaire implementation period, the questionnaire link in the title screen can be moved to the questionnaire webpage at any time.

In addition, after the trial version is over, you can also answer the questionnaire from the game during the questionnaire implementation period.

Game Information

Ā© KOEI TECMO GAMES / SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN:TETSUYA NOMURA. LOGO ILLUSTRATION: Ā© 2021 YOSHITAKA AMANO

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